Let's Play Every Game Boy Color Game, Part 75

Walt Disney World Quest: Magical Racing Tour (Prolific/Activision, 2000)
A crappy racing game that claims to have laps even though you're always moving right. There's really no skill here other than aiming for boost pads.

Warau Inu no Bouken GB: Silly Go Lucky! (Capcom, 2001)
A management game about running a Japanese comedy sketch show. You pick a sketch to air and then need to pick the right answers to make the jokes work. The skit I picked turned out to be one in which you needed to answer trivia questions within 5 seconds, and translating 4 sets of GBC font kanji strings within 5 seconds is a bit beyond my abilities at the moment.

Wario Land II (Nintendo, 1998)
A puzzle platformer starring Wario in which you kill enemies by charging in to them. Sometimes you have to jump on them first in order to disable their defenses, and other times you need to charge a wall or a stationary object to get past a puzzle. I wasn't blown away by the first level, but it's one of the consensus best GBC games, so it goes on the list anyway.

Wario Land 3 (Nintendo, 2000)
Everything I said above, now with somewhat more colorful graphics and better music. It's also going on the list.

Warlocked (Bits Studios/Nintendo, 2000)
A classic base-building RTS complete with voice clips when you tell your units to do something. It runs a lot better than I would've thought possible on GBC, but the sound quality is still awful and it has to zoom in ridiculously close to be able to show anything recognizable. Reviews at the time were very positive, but I don't see much reason to play it now.

Warriors of Might and Magic (Climax Studios/3DO, 2000)
It crashed on this screen right after the "new game" button. Alas.

Watashi no Kitchen (Kirat, 2001)
A cooking simulator. I didn't actually see any cooking because it insists on doing this incredibly slow introduction of every piece of the kitchen. I think I could've figured out what the frying pan was for without you telling me, thanks.

Watashi no Restaurant (Kirat, 2002)
The same game, now with an even slower intro. I didn't take a screenshot in the middle of the text there - it actually just cuts off at "this is" and then makes you advance to the next couple of words.

WCW Mayhem (2N Productions/Electronic Arts, 2000)
GBC wrestling games always seem to have strangely unintuitive controls, and this one is no exception. Still, it has a much bigger flaw: the music and sound effects are each only in one of your ears when using headphones. It's extremely unpleasant to listen to.

WDL: World Destruction League: Thunder Tanks (Sunset Entertainment/3DO, 2000)
Car combat game in which you seem to have way more health than all the other competitors, so the best strategy is usually to just sit there and trade bullets until you win. It's much better than the last car combat game I played, but it's still not very fun.

Wendy: Der Traum von Arizona (Kiddinx, 2002)
I have no idea what's happening in this game because it's in German, but I think two women want to go to Arizona. But I'm only interested in that black chicken. That evil black chicken was in another game I talked about before moving this series on to the blog, and now it's back after 900 games. It will pursue you relentlessly around the screen until you leave, and there's no way to fight back. That chicken is Death itself.

Wendy: Every Witch Way (WayForward/TDK Mediactive, 2001)
A game based on an animated series I've never heard of that has no connection to the other Wendy game above. It's a puzzle platformer where you can flip gravity to walk on the ceiling like in VVVVVV, and it apparently inspired Mighty Switch Force almost ten years later. Reviews at the time were positive other than thinking it was too short, but short is good when you have 30+ GBC games to get through. To the list!

Wetrix (Zed Two Ltd/Imagineer, 1999)
If you've ever wondered "what if Tetris, but isometric", the answer is "bad." It's very hard to tell where pieces will land relative to each other, and the strange shapes that start spawning later do not help at all.

Who Wants to Be a Millionaire: 2nd Edition (Valleycrest Productions/THQ, 2000)
A GBC implementation of the famous game show. It doesn't have the graphical or sound fidelity of the many other ports of this, but it gets as close as you could hope for given the platform's limitations. Some of the questions seemed like they were inappropriately easy or hard for where they were in the game, but that's a flaw with the real show as well.

The Wild Thornberrys: Rambler (Vicarious Visions/Mattel Interactive, 2000)
A platformer with almost unbelievably bad controls. It's kind of amazing that Vicarious Visions still exists considering just how much garbage they crapped out on GBC.
The list:
Golf Ou: The King of Golf
John Romero's Daikatana
Kakurenbou Battle Monster Tactics
Keitai Denju Telefang
The Legend of Zelda: Link's Awakening DX
The Legend of Zelda: Oracle of Ages
The Legend of Zelda: Oracle of Seasons
LEGO Island 2: The Brickster's Revenge
Magi Nation
Mario Golf
Mario Tennis
Metal Gear Solid
Metamode
Millennium Winter Sports
Mobile Golf
Monkey Puncher
Perfect Dark
Pokemon Crystal Version
Pokemon Card GB2 - GR Dan Sanjou!
Pokemon Puzzle Challenge
Pokemon Trading Card Game
Power Quest
Quest for Camelot
Return of the Ninja
Samurai Kid
Scooby Doo! Classic Creep Capers
SD Hiryuu no Ken EX
Shanghai Pocket
Shantae
Shin Megami Tensei Devil Children: Aka no Shou
Space-Net: Cosmo Blue
Star Ocean: Blue Sphere
Survival Kids
V-Rally: Edition '99
Wacky Races
Wario Land II
Wario Land 3
Wendy: Every Witch Way