Let's Play Every Game Boy Color Game, Part 68

Super Doll Licca-chan: Kisekae Daisakusen (Vial One, 2000)
An adventure game based on an anime that only ran for one season in 1998-1999. This is supposedly a museum even though there's nothing in most rooms.

Super Gals! Kotobuki Ran (Konami, 2001)
A visual novel based on a manga. You're looking at the battle system, which involves typing out messages before the timer runs out. I was mashing and didn't see the messages, and in a real shocking twist, "aiiiaaii" was not what they were looking for.

Super Gals! Kotobuki Ran 2: Miracle Getting (Konami, 2002)
The sequel swaps out battles for a Super Puzzle Fighter-esque system of matching groups of gyms by placing special pieces next to them. If you trigger a combo, you'll randomize the piece of clothing that matched your trigger piece one time for each level of the combo. If you get one of the target pieces of clothing, it's locked in, and you win once you have all three. The random element is kind of strange in a puzzle game, but it's fine otherwise.

Super Mario Bros. Deluxe (Nintendo, 1999)
It's SMB1, but now you can't see the whole screen at once. Interestingly, that means you're allowed to move backwards a little bit so that you have the same available movement space as the original.

Super Me-Mail GB: Me-Mail Bear no Happy Mail Town (Konami, 2000)
An adventure game about being the mail bear. It's not very interesting except for the fact that you make this horrible beeping noise whenever you take a step, and you make it very quickly when you run. This is despite the fact that the bear plays a walking animation even when not actually moving.

Super Reel Fishing (Bottom Up, 1999)
Another boring fishing game, but this one does at least have surprisingly good music.

Super Robot Pinball (Media Factory, 2001)
It's pinball. I don't know what more I can say about another pinball game.

Super Robot Wars: Link Battler (Amble/Banpresto, 1999)
I'm not normally one to make fun of games for looking like a spreadsheet, but come on. If you're going to make a robot fighting game, why would this be your command menu? The rest of it doesn't look much better, although the music is at least okay.

Supercross Freestyle (Velez & Dubail/Infogrames, 2000)
You have to memorize a button combination and then press it within the red zone to perform tricks. Pretty boring.

Survival Kids (Konami, 1999)
I'm sure no one saw it coming, but this is a survival game in which you are a kid. It has some clear Zelda influences and the gameplay seemed fun enough so far. This was the only one on GBC to release in the US, but the series returned as Lost in Blue on DS much later. To the list!

Survival Kids 2: Dasshutsu! Futagojima (Konami, 2000)
The Japan-only sequel to Survival Kids sees you kidnapped by what appear to be supervillains instead of shipwrecked. That's a much less appealing premise, but I still might give it a go depdning on how the first one turns out. The music is decent.

Suzuki Alstare Extreme Racing (Visual Impact/Ubisoft, 1999)
Motorcycle racing in an Outrun view. The other racers are oddly tiny, but it is otherwise just like all the other games in this perspective.

Sweet Ange (Koei, 1999)
A cooking game where you don't actually do much of anything resembling cooking. Selecting ingredients and tools here is the closest you get. I mashed through a lot because this game is both extremely long winded and extremely boring. I will remember it for the world's slowest opening crawl.

Swing (Software 2000, 2000)
A German puzzle game in which you're trying to, I think, get all the machines to be balanced. You automatically pick up whatever's behind you when you drop a piece, and putting too much weight on a machine causes things to fly around confusingly. I think I'd need a tutorial for this, but it's in German, so that wouldn't help much.

SWIV (The Conversion Company/Sales Curve Interactive, 2001)
A shmup that only released in Europe, which is a bit of an oddity. It's extremely brown, as you can see, and in general just not very interesting. I'm about to die in the screenshot because it's very hard to take a screenshot of a shmup without dying in the process.
The list:
Golf Ou: The King of Golf
John Romero's Daikatana
Kakurenbou Battle Monster Tactics
Keitai Denju Telefang
The Legend of Zelda: Link's Awakening DX
The Legend of Zelda: Oracle of Ages
The Legend of Zelda: Oracle of Seasons
LEGO Island 2: The Brickster's Revenge
Magi Nation
Mario Golf
Mario Tennis
Metal Gear Solid
Metamode
Millennium Winter Sports
Mobile Golf
Monkey Puncher
Perfect Dark
Pokemon Crystal Version
Pokemon Card GB2 - GR Dan Sanjou!
Pokemon Puzzle Challenge
Pokemon Trading Card Game
Power Quest
Quest for Camelot
Return of the Ninja
Samurai Kid
Scooby Doo! Classic Creep Capers
SD Hiryuu no Ken EX
Shanghai Pocket
Shantae
Shin Megami Tensei Devil Children: Aka no Shou
Space-Net: Cosmo Blue
Star Ocean: Blue Sphere
Survival Kids