Let's Play Every Game Boy Color Game, Part 56

The Powerpuff Girls: Paint the Townsville Green (Sennari Interactive/Bam! Entertainment, 2000)
In what should not come as a surprise to anyone who saw the two games from yesterday, this is an ugly, floaty game with terrible music and controls that only work sometimes. Maybe there is a worse GBC game out there somewhere, but there can't be a worse trilogy.

Power Rangers: Lightspeed Rescue (Natsume/THQ, 2000)
A surprisingly competent action game. You're looking at the "rescue" mode, which has you platforming through a disaster-struck building to rescue civilians. Punching through doors and dodging jets of fire would've been exciting as a kid, and the music is actually pretty good.

Power Rangers: Time Force (Natsume/THQ, 2001)
Another surprisingly competent action game. This one is almost all combat against random bad guys. There's no reason to ever use your fists because the sword and gun are so much more reliable at actually hitting enemies, but otherwise it's well put together.

Power Spike Pro Beach Volleyball (Spark Creative/Infogrames, 2000)
I covered this one previously as Beach n' Ball, the EU title, but I think that was before moving to this site. So this is probably your first time seeing an image of what is a decent, if extremely basic, beach volleyball game.

Poyon no Dungeon Room: Daikaiju Monogatari (Birthday/Hudson, 1999)
A game that wants to be a little of everything. It has an adventure game interface in towns, looks like Zelda in dungeons, and then turns into the above when you get into a fight. Given a certain tolerance for the slower pace of old JRPGs, it seems like it could be fun.

Poyon no Dungeon Room 2 (Birthday/Hudson, 2000)
The sequel brings Zelda-like view to the towns as well, although it keeps the adventure game style when interacting with certain objects and rooms. It'd be a bit easier than the first one to pick up now, I think, but it still definitely has an old-school design to it.

Prince Naseem Boxing (Virtucraft/THQ, 2001)
A boxing game starring a bunch of people who appear to be made up. It's a weird one both because of the perspective and because you can slide around like it's air hockey, which made my job as "Sick Daddy Ellis" here a lot easier since I had more reach than the other guy. There's no music during the fights and two minutes is much longer than each round should've been, but it's still an okay game.

Prince of Persia (Magnin and Associates/Red Orb Entertainment, 1999)
This is the original rotoscoped Prince, the one that existed long before Ubisoft picked up the license, turned it into a much bigger franchise, and then completely lost interest. I'd never played this one before, and now that I have, I can say the controls are exactly as stiff as they always looked. Very much a case of sacrificing playability for looks, except that by 1999 they could've made it look better than this with normal sprites.

Pro Darts (Vicarious Visions/Vatical Entertainment, 2002)
A surprising number of games decided to have darts minigames last year, and all of them were actually pretty good. This, darts game from 2002, however, is very much not. Throwing a dart involves stopping your hand as it oscillates from the top right corner to the bottom left, then stopping it again as it oscillates from that point to the top left and bottom right corners, then stopping it a third time to set your throw angle, and finally stopping it a fourth time to set your power level. I've never seen four different stop meters in a game before, and the end result of having that many is that there's no obvious relationship between any of them and where your dart lands. Of course, the giant hand blocking your view of tiny spaces doesn't help much, either.

Pro Mahjong Kiwame II GB (Athena, 1999)
One of the more "serious" of the many GBC mahjong games. It might even have real players as your opponents, for all I know. What I continue to not know is how to play mahjong, so I can't comment on how it implements that. All I've got is that it has a whole lot of options and some decent music to accompany games.
The list:
Golf Ou: The King of Golf
John Romero's Daikatana
Kakurenbou Battle Monster Tactics
Keitai Denju Telefang
The Legend of Zelda: Link's Awakening DX
The Legend of Zelda: Oracle of Ages
The Legend of Zelda: Oracle of Seasons
LEGO Island 2: The Brickster's Revenge
Magi Nation
Mario Golf
Mario Tennis
Metal Gear Solid
Metamode
Millennium Winter Sports
Mobile Golf
Monkey Puncher
Perfect Dark
Pokemon Crystal Version
Pokemon Card GB2 - GR Dan Sanjou!
Pokemon Puzzle Challenge
Pokemon Trading Card Game
Power Quest