Let's Play Every Game Boy Color Game, Part 53

Pocket Hanafuda (Bottom Up, 1999)
Another card game I don't know how to play, and another Pocket game with surprisingly good music. It sounds like it should be the final boss area in a JRPG.

Pocket King (Namco, 2001)
The game would probably describe itself as an SRPG, but given how absurdly long winded it is, I think it's more accurate to call it a low-budget VN that occasionally masquerades as an SRPG. Even after eventually getting bored and starting to mash, it took me a solid 10 minutes to get through dozens upon dozens of text boxes overlaid on static images to get to even this tutorial battle. What I read of the story wasn't bad, but it also wasn't anywhere near good enough to justify that much of it.

Pocket Lure Boy (Kaga Tech/King Records, 1999)
You might think a game published by King Records would at least have good music, but you'd be mostly wrong. Everything I heard prior to finally finding a lake to fish in was terrible, and unfortunately the decent fishing music can't make up for the boring fishing game.

Pocket Music (Jester Interactive/Rage Software, 2002)
I am in no way qualified to review this kind of software, but it's cool that someone made it on GBC. I can't imagine there was any particularly convenient way of getting your music off of GBC, though.

Pocket Pro Wrestling - Perfect Wrestler (Dream Japan/J-Wing, 2000)
Effectively a really simple fighting game where your health bars don't seem to matter much. The AI wrestler kept using throw moves on me, which was confusing because I only had a punch/kick button and a run button.

Pocket Pro Yakyuu (Pixel/Epoch, 2000)
This captures the feeling of watching a baseball game by playing itself, leaving you with nothing to do except watch a baseball game. I'm not really sure why you'd want to watch a fake game on GBC graphics, let alone why they bothered pretending you can have a two player mode of this, but it exists.

Pocket Puyo Puyo SUN (Compile, 1998)
Pretty much exactly what you'd expect from the title. The music isn't anything special and it can be a little hard to make things out with these graphics, so there's really not much reason to go back to this version.

Pocket Puyo Puyo~n (Compile, 2000)
Also just more Puyo Puyo, but this one at least has a bit of a story and animations for when you clear shapes. The animations are more than the current Puyo Puyo Tetris game has, actually.

Pocket Racing (MTO/Virgin Interactive, 1999)
You'd think there wouldn't be much room to differentiate all these Outrun clones, but Pocket Racing proves that thought wrong with unresponsive controls and some of the worst sound work I've heard on GBC.

Pocket Soccer (Game-Play Studios/Nintendo, 2001)
This is five-a-side rules, so there's no offside, the ball can't go out of bounds, and only the keeper can be in the semicircle around the goal. It's certainly much faster paced than a lot of the other GBC sports games, but unfortunately that's partly because the AI is dreadful and it turns into a shooting gallery once you have the controls down.
The list:
Golf Ou: The King of Golf
John Romero's Daikatana
Kakurenbou Battle Monster Tactics
Keitai Denju Telefang
The Legend of Zelda: Link's Awakening DX
The Legend of Zelda: Oracle of Ages
The Legend of Zelda: Oracle of Seasons
LEGO Island 2: The Brickster's Revenge
Magi Nation
Mario Golf
Mario Tennis
Metal Gear Solid
Metamode
Millennium Winter Sports
Mobile Golf
Monkey Puncher
Perfect Dark