Let's Play Every Game Boy Color Game, Part 36
Loppi Puzzle Magazine: Hirameku Puzzle Dai-3-Gou and Soukangou (Success, 2001)
These are the same game as the one that ended the list yesterday, but with different puzzle themes. That's not really surprising since all three came out within three months.
Loppi Puzzle Magazine: Kangaeru Puzzle Dai-2-Gou, Dai-3Gou, and Soukangou (Success, 2001)
These games mostly released alongside the Hirameku ones, except that the first one came out in August instead of September. They are also collections of three different kinds of puzzle, this time sudoku, something I'm not familiar with called slitherlink, and picross.
Love Hina Party (Marvelous Entertainment, 2001)
A visual novel themed after Love Hina that has some lite adventure game elements. It's got decent music, and unlike a lot of these games it manages to have good backgrounds and character portraits at the same time. Probably would've been fun for someone who was familiar with this series.
Love Hina Pocket (Marvelous Entertainment, 2000)
This was the first game, surprisingly. Despite not bothering with any kind of introduction to the plot and featuring isometric sections the other one didn't bother with, it came out a year earlier. The isometric parts are really just a long cutscene to get you to a VN, which in turn stars all of the seemingly 700 girls our main character lives with and does not bother to either introduce any of them or explain why there's a flying sea turtle hanging around. A bit incomprehensible as someone who hadn't heard of the manga before.
Luca no Puzzle de Daibouken! (Human Entertainment, 1999)
Another Japanese puzzle collection. I much prefer this one because it has a real theme and the background music is nice.
Lucky Luke (Infogrames, 1999)
Licensed spinoff of a Belgian Wild West comic strip. It's an unremarkable character platformer with enemies that take forever to kill and music that, while good, sounds like it should've been in an arcade-y samurai game rather than a western.
Lucky Luke - Desperado Train (Infogrames, 2000)
The sequel is pretty much the same thing except there's a horrible parallax effect going on in the foreground and Luke runs at about a million miles per hour. Enemies come up very quickly and aren't particularly bothered by being shot, so you end up sprinting into a lot of them as you move past the same three buildings over and over. Despite the cactus, the map claims this part is in New Hampshire.
Golf Ou: The King of Golf
John Romero's Daikatana
Kakurenbou Battle Monster Tactics
Keitai Denju Telefang
The Legend of Zelda: Link's Awakening DX
The Legend of Zelda: Oracle of Ages
The Legend of Zelda: Oracle of Seasons
LEGO Island 2: The Brickster's Revenge